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AI Insights · Timothy · October 2023

Top 5 Boxing Games Performance in Ireland for Q3 2023

Explore the performance metrics of the top 5 boxing games on a unified platform in Ireland during Q3 2023, including downloads, revenue, and active users.

Top 5 Boxing Games Performance in Ireland for Q3 2023

In the third quarter of 2023, the top 5 boxing games on a unified platform in Ireland showed varied performance in terms of downloads, revenue, and active users. Below is a detailed look at each game's performance metrics.

Real Boxing 2 from Vivid Games S.A. saw its weekly revenue fluctuate, peaking at approximately $161 in the week of September 4. Weekly downloads showed a significant upward trend, reaching 355 in the week of September 11. The game also experienced a rise in weekly active users, peaking at 477 in mid-September before declining to 260 by the end of the month.

WWE Mayhem by Reliance Games had a mixed quarter. Weekly revenue peaked at around $125 in the week of July 10, but saw a general decline afterward, ending at $52 in the final week of September. Weekly downloads peaked at 118 in the first week of August but gradually decreased to 35 by the end of September. The game maintained a relatively stable number of active users, peaking at 239 in early August and ending the quarter with 145.

Boxing Star: Real Boxing Fight from THUMBAGE showed varied performance. Weekly revenue peaked at $91 in mid-September, while weekly downloads reached a high of 107 in early July but declined to 44 by the end of the quarter. The game’s active users peaked at 382 in early July but saw a decline to 215 by the end of September.

EA SPORTS™ UFC® 2 by Electronic Arts experienced steady downloads, peaking at 380 in mid-August. However, weekly revenue was inconsistent, peaking at around $87 in late August before dropping to $23 by the end of September. The game consistently maintained a high number of active users, peaking at 2.2K in mid-August and ending the quarter with 1.9K.

Lastly, Real Boxing: KO Fight Club from Vivid Games S.A. had a relatively stable performance. Weekly revenue remained modest, peaking at $37 in early August. Weekly downloads fluctuated, reaching a high of 45 in mid-August. Active users peaked at 56 in mid-August before declining to 41 by the end of the quarter.

These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2023